3/14/2023 0 Comments Ivolume you tube![]() Ps If you're into music as much as I am you maybe interested in this :. If anyone even got this far, do you know of such a plug in? If a WAVES VST cant do it, there is no hope. I'm wondering if a VST exists that can be run in musicbee to achieve this? Of course an album is mixed to have a balanced loudness across its tracks but when shuffling through your own rips (vinyl/cd & digital purchases volumes vary vastly but what bugs me - I know in musicbee as with all quality players tracks can be pre-loaded in a buffer to prevent stutter (now (mostly) irrelevant for all modern computers with 8gig (even 4 if no other resource intense app is also running) of ram and its of course not un heard of rigs with 128gig of ram - my own has 32gig - so playing a game whilst having a you tube walkthrough playing for tips (Elden Ring atm) plus Musicbee playing a tune or 50 I have no issues with all 3 on 1 pc, so to my point - if a track can be pre buffer loaded cant a non destructive volume analysis be applied that merely raises the playback volume, as said, just as we do when a track cant be heard or blsaasts out due to the hideous "Loudness War" of recent past? It appears audio playback tech development died a decade ago with a "that'll do attitude"įor me I love musicbee but not for 75% off what it does that I'll never use, I could easily get by using XMP or even Boom tbh as an Audio player, I like the fact I can tag my audio with publisher, cat number, comment info of release info and rotating cover art - the rest, such as mood libraries or staring songs (something I'd only do if i were a DJ) and all the other garnish is of no concern but not blowing my speakers with a sweet Frenk Dublin drop followed by not hearing a delicately crafted Pete Namlook gem most certainly is - so where the hecking heck is this app developers - I have spent thousands upon thousands on music & hardware, I'd happily pay for an app that balances VOLUME - i dont care if its called decibels, normalising or susan - just balance the damn output volume on the fly. Soooo if this can be done why the f of fs cant an app have dynamic non destructive volume control be pre analysing the upcoming track stored in buffer? searching for peaks, valleys, and plain old loud or quiet, with a user set desired volume output? Shocking I know, and by doing so it changes nothing of the file itself - can you fathom it? Surely it cant (no it cant) be that difficult for a non destructive application (either a plugin, 3rd party tool or the player itself) to do what we do when tracks sound too quiet or too loud compared to the previous track we just heard? We simply lower or raise the darn volume. I know replying to an old question - but who cares, the problem still remains. Not per track obviously.Ĭould anyone give me some insights on this? I would want to analyze and apply changes to my whole collection at once. Also, if this is the replacement or 'counter' of Foobars' Replay Gain. For a few tracks I tried the 'Volume Analysis' and with 1 track it did do something and with another it didn't really. ![]() ![]() Now, as far as I know normalizing is something you want to avoid. Can't find the setting right now, so I hope you guys understand what I mean with 'Peak Volume' meter.Īnyway, I was going through the settings and found this option: 'normalise volume of tracks with replay gain tags' I didn't have the 'Peak Volume' meter enabled, so I couldn't see if it was a volume issue. I played the track in Foobar and there was indeed a huge difference. For the last last 2 days I've been playing around with MusicBee and yesterday I had the feeling that volume was kinda low with a certain track. I've been using Foobar for at least 10 years and I've always been using Replay Gain for music (files).
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